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Thank you to our generous sponsors
of WonderCon 2011
Important Information Regarding Programs and Autographs at WonderCon
Celebrity appearances and program schedule are subject to change.
All event and program rooms have limited capacity as set by the Fire Marshal. Even though your badge
is needed to get into all events, it does not guarantee you access to any event if it has reached its
capacity. We do not clear rooms between events. Most autograph signings are of a limited nature.
Your badge does not guarantee autographs at any event.
Please...absolutely no recording of the video footage or images presented by the studios on the screens.
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A LOOK BACK AT WONDERCON 2011
Welcome to the wonderful world of WonderCon 2011 programming!
You can choose from an incredible variety of panel discussions, publisher
presentations, movie previews, television series events, and much more. On
Friday and Saturday you can also attend special nighttime programs. On Friday,
it's the world premiere of the new WB Animation and DC Universe movie,
Green Lantern: Emerald Knights,
which screens in the giant Esplanade Ballroom starting at 6:00,
following Warner Bros. exclusive
Green Lantern movie panel.
After the animated screening, move on down to Room 103 (opposite the Exhibit Hall), as
WonderCon proudly presents
Star Wars "Last Fan Movie Standing," starting at
approximately 8:30. On Saturday evening, the
WonderCon Masquerade returns for
its seventh big year (click here for more details).
As always, your WonderCon membership badge gets you into these events for free,
while seating is available.
This is the Programming Schedule for WonderCon 2011.
For last-minute additions and changes, please check the schedule signs posted
in the programming room hallways. See the
Moscone Center South site map
(click here for a downloadable PDF)
for room locations. This year's programming rooms
include the Esplanade Ballroom (east of the main lobby) for movie and TV
programming on all three days; Rooms 103 and 104 on the lower level opposite the
Exhibit Hall; the East Mezzanine level of Moscone South, including Rooms 204/206
(home of the
Comics Arts Conference),
220 and 236. Room 232/234 houses the
WonderCon/Robert A. Heinlein Blood Drive on Friday and Saturday.
Room 226 is home base for both
Portfolio Review (click for details) and the
Comic Creator Connection
(click for details).
The West Mezzanine has added an additional programming room, Room 254/256.
Also on the West Mezzanine is Room 272/274, the home of the
San Francisco Bay Area International Children's Film Festival
(click for details),
while Room 270 is the new home for WonderCon's
Anime programs (click for details).
The Games
Room is 106, on the lower level; please enter through the hallway adjacent to the lobby outside of Exhibit Hall C
(click for details).
The Autograph Area
is in the Exhibit Hall
(click for details). There is also a separate
Autograph Room for special signings, Room 105, on the lower level, with an
entrance outside Exhibit Hall C. Signings occurring in that room will appear on
the sign outside.
Celebrity appearances and program schedule are subject to change. All event and program rooms have
limited capacity as set by the fire marshal. Even though your badge is needed to get into all events,
it does not guarantee you access to any event if the venue has reached its capacity. Rooms are not
cleared between events. Most autograph signings are limited -- your badge does not guarantee autographs
at any signing event. Please...absolutely no recording of the video footage or images presented by
the studios on the screens.
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