The comics medium recently lost an immense talent. Today’s Carousel Column explores the impressive artistry of the late John Paul Leon.
Jesse Hamm
Carousel 032: Cropping Panels
How does the cartoonist decide what to include in a panel, and what to leave out? When to zoom in on a subject, and when to pull back? Jesse Hamm answers these questions in today’s Carousel Column on CROPPING PANELS!
Carousel 031: Drawing What You See
Artists are often advised to “draw what you see, not what you think you see.” But how do we distinguish between those options? This month’s Carousel column explains the difference!
Carousel 030: Preparing the Script
You’ve received a script and you’re ready to draw it—what next? Jesse Hamm describes preparatory steps you can take that will smooth your way and minimize difficulties.
Carousel 029: Composition
Jesse Hamm starts off the new year with a look at composition: The art of arranging the shapes in your drawing so that the placement of every shape suggests the right meaning.
Carousel 028: Timing Your Efforts
Jesse Hamm returns with solid advice for artists on how to help you set goals that fit your time and talents and satisfy you, without stressing you out.
Carousel 026: Figure-Ground
Jesse Hamm gives some helpful tips on how to separate figures from backgrounds when drawing comics.
Carousel 025: Close Read: Uncanny X-Men Annual #11
Jesse Hamm examines a sequence by artist Alan Davis from Uncanny X-Men Annual #11 (1987), and writes about what it teaches us about comic art and storytelling.
Carousel 024: Drawing Animals
Jesse Hamm returns with a wealth of information on how to draw animals!
Carousel 023: Inking Tips
Whether you pencil and ink on paper or digitally, artist Jesse Hamm has some great inking tips for you!
Carousel 022: Mort Drucker: An Appreciation
Jesse Hamm celebrates the art of cartoonist Mort Drucker, who died last week at the age of 91.
Carousel 021: Drawing vs. Cartooning
Jesse Hamm returns with a look at the differences between drawing and cartooning.
Carousel 020: Problem Solving
Jesse Hamm returns with some great tips to solve some of the more common problems you may face when drawing a story.
Carousel 019: Close Read of Batman Year One
Jesse Hamm starts off the New Year right with a deep-dive look at Frank Miller and David Mazzucchelli's classic Batman: Year One.
Carousel 018: Anatomy
Jesse Hamm talks about how crucial anatomy is to storytelling and offers ten tips to help improve your work!
Carousel 017: Backgrounds
Jesse Hamm talks about every artist's favorite bugaboo: BACKGROUNDS!
Carousel 016: Outside Influences
Jesse Hamm writes about outside influences for cartoonists, and what fields of study could benefit the working or aspiring comics artist.
Carousel 015: Common Sights
Jesse Hamm returns with a list of one dozen key things that you're going to draw OFTEN.
Carousel 014: Convention Tips
Whether you're just visiting a major convention like Comic-Con this summer, or plan to present your portfolio in a serious search for work, Jesse Hamm has you covered with ten tips for successful convention-ing!
Carousel 013: Mapping
Jesse Hamm talks about Mapping, a way of world-building in your comic pages.
Carousel 012: Thumbnails
Jesse Hamm talks about the importance of using thumbnails to set the stage in your comic art.
Carousel 011: Close Read: King Tut's Tomb
Jesse Hamm offers an artist's eye view of the work of one of comics' greats: José Luis García-López!
Carousel 010: Getting Organized
Artist Jesse Hamm starts the New Year off right with some tips on getting organized ... from flat files to receipt boxes, every artist can use this info!
Carousel 009: The Context of Fantasy
Jesse Hamm writes about what it takes to make your storytelling more grounded in reality, through props, settings, and details.
Carousel 008: Common Mistakes
Jesse Hamm offers some solid advice on how to improve your page samples for portfolio review.
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