Jesse Hamm

  • Jesse Hamm

    Carousel 020: Problem Solving

    JESSE HAMM’S CAROUSEL Carousel 020: Problem Solving Most lessons on cartooning are meant to be applied under ideal circumstances, when no special problems block the cartoonist’s goals. But in practice,…

    Carousel 020: Problem Solving
  • Jesse Hamm

    Carousel 019: Close Read of Batman Year One

    KATIE’S FIRST DRAWING TUTORIAL! Carousel 019: Close Read of Batman Year One Among the best ways to sharpen your grasp of cartooning is to take a close look at a…

    Carousel 019: Close Read of Batman Year One
  • Jesse Hamm

    Carousel 018: Anatomy

    JESSE HAMM’S CAROUSEL Carousel 018: Anatomy We hear a lot about how we must improve our grasp of human anatomy. Complaints about anatomical errors are perhaps the common criticism I…

    Carousel 018: Anatomy
  • Jesse Hamm

    Carousel 017: Backgrounds

    JESSE HAMM’S CAROUSEL Carousel 017: Backgrounds A common refrain from editors when you’re starting out as an artist is “work on your backgrounds.” Backgrounds are the unsung hero in comics,…

    Carousel 017: Backgrounds
  • Jesse Hamm

    Carousel 016: Outside Influences

    JESSE HAMM’S CAROUSEL Carousel 016: Outside Influences Aspiring cartoonists are often advised to study other fields, and allow non-comics disciplines to inform their comics work. But “other fields” covers a…

    Carousel 016: Outside Influences
  • Jesse Hamm

    Carousel 015: Common Sights

    JESSE HAMM’S CAROUSEL Carousel 015: Common Sights I once wrote a column here on how to draw EVERYTHING, but here are a dozen key things you’re likely to draw OFTEN. Whether…

    Carousel 015: Common Sights
  • Jesse Hamm

    Carousel 014: Convention Tips

    JESSE HAMM’S CAROUSEL Carousel 014: Convention Tips Summer means conventions! If you make comics, comic book conventions are a chance to show your work around and meet potential readers and…

    Carousel 014: Convention Tips
  • Jesse Hamm

    Carousel 013: Mapping

    JESSE HAMM’S CAROUSEL Carousel 013: Mapping Comics are often described as a medium that deals with time. We talk about the pacing of a story, about a story’s moments being ordered chronologically, we describe a…

    Carousel 013: Mapping
  • Jesse Hamm

    Carousel 012: Thumbnails

    JESSE HAMM’S CAROUSEL Carousel 012: Thumbnails When I was twelve, and living in Sedona, I decided to climb a mountain called Greyback, which was situated just outside of town. From…

    Carousel 012: Thumbnails
  • Jesse Hamm

    Carousel 011: Close Read: King Tut’s Tomb

    JESSE HAMM’S CAROUSEL Carousel 011: Close Read: King Tut’s Tomb We’ve all seen (and sometimes suffered!) critiques of comics pages drawn wrong, but it’s uncommon to find a detailed discussion…

    Carousel 011: Close Read: King Tut’s Tomb
  • Jesse Hamm

    Carousel 010: Getting Organized

    JESSE HAMM’S CAROUSEL Carousel 010: Getting Organized The new year is upon us, and it’s a great time to start some new organizational habits. Drawing comics poses special challenges to…

    Carousel 010: Getting Organized
  • Jesse Hamm

    Carousel 009: The Context of Fantasy

    JESSE HAMM’S CAROUSEL Carousel 009: The Context of Fantasy Today’s bookstore shelves are packed with volumes about how to draw fantasy subjects—superheroes, dragons, fairies, aliens, robots, elves. The focus in…

    Carousel 009: The Context of Fantasy